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・ Gender paradox
・ Gender Parity Index
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・ Gender pay gap in Australia
・ Gender pay gap in New Zealand
・ Gender pay gap in Russia
・ Gender pay gap in the United States
・ Gender performativity
・ Gender polarization
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Gender representation in video games
・ Gender representation on corporate boards of directors
・ Gender responsive approach for girls in the juvenile justice system
・ Gender Rights Maryland
・ Gender role
・ Gender role in language
・ Gender roles among the indigenous peoples of North America
・ Gender roles in Afghanistan
・ Gender roles in agriculture
・ Gender roles in childhood
・ Gender roles in Islam
・ Gender roles in Mesoamerica
・ Gender roles in non-heterosexual communities
・ Gender roles in post-communist Central and Eastern Europe
・ Gender roles in Sri Lanka


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Gender representation in video games : ウィキペディア英語版
Gender representation in video games

The portrayal of men and women in video games, as in other media, is a subject of research in gender studies and is discussed in the context of sexism in video gaming. Women in particular are significantly underrepresented as characters in mainstream games, and their portrayals often reflect traditional gender roles, sexual objectification or negative stereotypes, such as that of the "damsel in distress."
== Gamer demographics ==
(詳細はFlurry looked at the different mobile gaming preferences between men and women. Women made up 60-80% of the solitaire, slots, social turn-based, match-three / bubble-shooter, management / simulation and quiz game markets. Men on the other hand, made up between 60-80% of the strategy, shooter, card battle, racing and action RPG markets.〔(【引用サイトリンク】author=Dan Laughlin )
A 2014 SuperData Research study found that men and women enjoy video games, but some genres tend to attract one gender over the other: Women compose 57.8 percent of the mobile market, 53.6 percent of the RPG market and 50.2 percent of the PC market (including social games). The study found that men make up 66 percent of MMO players, 66 percent of FPS players and 63 percent of digital console players.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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